Ahmedabad: The hall in Naranpura-based organization is passionate with children’s voices – some have the bandhej pattern correctly, while others have enough to get the Ajrakh block.
Near them a child had one eye on a timer when he tried to finish the tangalia pattern.
“Everything is the winner here, but the biggest winner is Gujarati Art,” said Jay Thakkar, Associate Professor at Cept University and Coordinator for the Utas Innovation Project.
As part of the project, students interact with craftsmen during the year of the pandemic.
The challenge caused to them is to change their learning into children’s games that can peek into the history of crafts and practice.
The ongoing winter exhibition at the University has a project proudly displayed with books and documentation.
Sanjana Mahadevan, one of the students who created the Ajrakhpur match, said that the challenge was to understand the nuances of the entire craft, deconstruct and add competition elements.
“Initially, the young players felt rather difficult, but once they got the hang, it was fun,” he said.
Likewise, Srushti Mehta, who created Sangam’s game based on wool craftsmen at Kutch, said that he focused on the part that was largely not discussed from logistics.
“Students get Chargha, create workshops based on resources, and also peek at the lives of people associated with him,” he said.