Proxgy claims it has allowed a virtual teleportation in its new smart helmet.
This smart helmet gives users direct and in-depth access to generic tourist destinations, showrooms, shopping centers, real estate property or any location specific to user needs.
Surfing real-time locations using 6-axis stable handsfree streaming technology allows users to have a wider physical footprint with the option to switch between 360 degrees and 3D experience modes, and can eradicate the need to travel to destination, display, and questions.
Combining hardware, software, and service elements, the proxgy ecosystem provides progress as a service.
The hardware element consists of a smart helmet that is controlled by gyro and joystick with a 360-degree camera combination that changes to serve live video 360 degrees to end users.
The whole system is a triple image that is stabilized to ensure the fatigue of a zero point of view for the opposite end user may occur due to the user’s helmet movement.
The helmet is worn by the human prox (g) y, which forms the service section of the proxgy ecosystem.
With human proxgy which functions as a real world avatar for end users; Users can guide their proxgies through smart helmets.
This allows end users to experience their proxgy environment from the height of the height of the eye; In real-time, immersive and three dimensions while proxgies navigate physical objectives based on user input.
Hardware elements and services are sewn together by software elements with exclusive code to ensure video flow fluidity and zero lag.
Proxgy has developed unique services including UVCI (Universal Video Conferencing Identifier), StreamsCroll and Scrollvu to ensure that the ecosystem provides experience approaching their physical presence, basically allows virtual teleppressencies and on demand.