Categories: Gadgets

Unreal 4.27 engine arrives with a faster light cake, streaming pixels ready for production and more

New Unreal Engine Engine 4.27 is now available.
This release brings a strong new feature for the creator.
The main features include visual effects devices in cameras for virtual production, increased GPU lightmass to bake light that is much faster, integration of oodle compression suite and video codec bet for free use on unreal machines, streaming pixels ready for production, OpenXR ready to use support, increased datasmith , among others.
With a new 3D Config editor in version 4.27, users can easily design their NDisplay settings for LED volumes or other multi-display rendering applications.
All Ndisplay-related features and settings are now combined as a single root ndisplay actor for easier access, and the addition of multi-GPU support now allows NDisplay to a more efficient scale.
Multi-GPU support also allows users to maximize the resolution on a wide shot by dedicating the GPU to pixels in the camera, and to shoot with several cameras, each with frustum tracked uniquely.
With version 4.27, the Unreal Engine virtual camera system has been significantly increased, adding support for more features such as multi-user editing, and offers a user experience redesigned and an expanded core architecture.
Live Link VCAM, new iOS application, allows users to drive a cine machine on the engine using the iPad.
There is also an increase in producing the correct movement blur in travel shots, accounting for physical cameras with a moving background.
Unreal Engine 4.27 offers many improvements to GPU LightMass, including more support features and increased stability.
The system uses the GPU rather than the CPU to progressively create pre-computational lightmaps, utilizing the latest rays of track capabilities with DirectX 12 (DX12) and Microsoft DXR Framework.
For VFX workflows in the camera, LightMass GPU allows the crew to modify virtual set lighting much faster than before, making production more efficiently and ensure that creative flow is not disconnected.
PATH Tracer is a accelerated progressive rendering mode, is physically accurately in the unreal engine that can be activated without requiring additional settings.
In 4.27, various repairs made the tracking path feasible to make the final pixel image that is comparable to offline rendering other features including RAD game solutions that are integrated into unreal machines, streaming pixels are now ready to be produced, with a number of quality improvements and the WebRTC upgrade version.
With 4.27, users can export more elements to USD – including levels, subleveles, landscapes, leaves, and the order of animation – and imported materials as MDL nodes.
Also, epic services online are now available on Unreal machines.

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